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	<title>Comments for Thomas Kejser&#039;s Database Blog</title>
	<atom:link href="http://blog.kejser.org/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.kejser.org</link>
	<description>Fighting bad Data Modeling</description>
	<lastBuildDate>Sun, 05 Feb 2012 03:30:15 +0000</lastBuildDate>
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		<title>Comment on Exploring Hash Functions in SQL Server by CHECKSUM vs HashBytes &#171; Garrett Edmondson</title>
		<link>http://blog.kejser.org/2011/11/06/exploring-hash-functions-in-sql-server/#comment-1434</link>
		<dc:creator><![CDATA[CHECKSUM vs HashBytes &#171; Garrett Edmondson]]></dc:creator>
		<pubDate>Sun, 05 Feb 2012 03:30:15 +0000</pubDate>
		<guid isPermaLink="false">https://kejserbi.wordpress.com/2011/11/06/exploring-hash-functions-in-sql-server/#comment-1434</guid>
		<description><![CDATA[[...] Exploring Hash Functions in SQL Server: [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Exploring Hash Functions in SQL Server: [...]</p>
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		<title>Comment on OT: Optimizing Skyrim by Matt Temple</title>
		<link>http://blog.kejser.org/2011/12/21/ot-optimizing-skyrim/#comment-1409</link>
		<dc:creator><![CDATA[Matt Temple]]></dc:creator>
		<pubDate>Fri, 03 Feb 2012 07:41:37 +0000</pubDate>
		<guid isPermaLink="false">https://kejserbi.wordpress.com/?p=385#comment-1409</guid>
		<description><![CDATA[I agree with the destruction flattening out concept, it (unlike the standard weapon set based skills) doesn&#039;t scale in power but scales in how much it costs to cast spells, this ultimately in my opinion makes it less viable in game when it comes to pure damage output when it is compared to say, 2 melee weapons or a bow.

To be honest in my build i completely omitted magicka all together mostly because I enjoy far more building completely for end game in my skills in any game, not just skyrim (I find more joy in doing vast quantities of research and figuring out an end game build before playing a game than just getting stuck in).

I did read somewhere that for pure damage per second you can optimise with Archery. I will do some proper analysis into this because i think it would be quite interesting to see which is better, Archery or Dual wielding. One thing however i find to be a lot of fun when doing the smithing/alchemy/enchanting optimisation is using archery pots. Your damage output goes through the roof.

One thing however which is useful with destruction is how easy it is to kill dragons with it (not that they are difficult with my build either but alas). I recently built a mage character and out of interest leveled him using the console and adorning him with every spell. The master spell for destruction is absolutely fantastic for killing dragons. Because it&#039;s a constant stream of lightning it drains all their magicka and they can&#039;t attack you, all you have to look out for is them biting your head off.

I completely agree with you on your choice of stones, the only reason i included them was to show how Breton and Argonian as a race choice become obsolete because you can replace them with a combination of standing stones, werewolf disease and if it pivots on the water breathing from Argonians, one helmet enchantment.

Anyway I&#039;m going to have a look at the scaling on the daggers vs the bows, i&#039;ll hopefully be able to write back with some actual figures.]]></description>
		<content:encoded><![CDATA[<p>I agree with the destruction flattening out concept, it (unlike the standard weapon set based skills) doesn&#8217;t scale in power but scales in how much it costs to cast spells, this ultimately in my opinion makes it less viable in game when it comes to pure damage output when it is compared to say, 2 melee weapons or a bow.</p>
<p>To be honest in my build i completely omitted magicka all together mostly because I enjoy far more building completely for end game in my skills in any game, not just skyrim (I find more joy in doing vast quantities of research and figuring out an end game build before playing a game than just getting stuck in).</p>
<p>I did read somewhere that for pure damage per second you can optimise with Archery. I will do some proper analysis into this because i think it would be quite interesting to see which is better, Archery or Dual wielding. One thing however i find to be a lot of fun when doing the smithing/alchemy/enchanting optimisation is using archery pots. Your damage output goes through the roof.</p>
<p>One thing however which is useful with destruction is how easy it is to kill dragons with it (not that they are difficult with my build either but alas). I recently built a mage character and out of interest leveled him using the console and adorning him with every spell. The master spell for destruction is absolutely fantastic for killing dragons. Because it&#8217;s a constant stream of lightning it drains all their magicka and they can&#8217;t attack you, all you have to look out for is them biting your head off.</p>
<p>I completely agree with you on your choice of stones, the only reason i included them was to show how Breton and Argonian as a race choice become obsolete because you can replace them with a combination of standing stones, werewolf disease and if it pivots on the water breathing from Argonians, one helmet enchantment.</p>
<p>Anyway I&#8217;m going to have a look at the scaling on the daggers vs the bows, i&#8217;ll hopefully be able to write back with some actual figures.</p>
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		<title>Comment on Running Many Batch Statements in Parallel by lucazav</title>
		<link>http://blog.kejser.org/2012/01/08/running-many-batch-statements-in-parallel/#comment-1404</link>
		<dc:creator><![CDATA[lucazav]]></dc:creator>
		<pubDate>Thu, 02 Feb 2012 13:54:10 +0000</pubDate>
		<guid isPermaLink="false">https://kejserbi.wordpress.com/?p=420#comment-1404</guid>
		<description><![CDATA[Really a useful post! I&#039;ll implement this technique in a BI project I&#039;m working to.
Thank you for sharing that Thomas!]]></description>
		<content:encoded><![CDATA[<p>Really a useful post! I&#8217;ll implement this technique in a BI project I&#8217;m working to.<br />
Thank you for sharing that Thomas!</p>
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		<title>Comment on Transforming Source Keys to Real Keys &#8211; Part 2: Using Maps To Fix Key Problems by Bergtroll</title>
		<link>http://blog.kejser.org/2011/08/15/transforming-source-keys-to-real-keys-part-2-using-maps-to-fix-key-problems/#comment-1393</link>
		<dc:creator><![CDATA[Bergtroll]]></dc:creator>
		<pubDate>Wed, 01 Feb 2012 15:37:45 +0000</pubDate>
		<guid isPermaLink="false">https://kejserbi.wordpress.com/?p=182#comment-1393</guid>
		<description><![CDATA[There&#039;s already a movie about Zombie sheeps :-D http://www.imdb.de/title/tt0779982/]]></description>
		<content:encoded><![CDATA[<p>There&#8217;s already a movie about Zombie sheeps <img src='http://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' />  <a href="http://www.imdb.de/title/tt0779982/" rel="nofollow">http://www.imdb.de/title/tt0779982/</a></p>
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		<title>Comment on OT: Optimizing Skyrim by Thomas Kejser</title>
		<link>http://blog.kejser.org/2011/12/21/ot-optimizing-skyrim/#comment-1375</link>
		<dc:creator><![CDATA[Thomas Kejser]]></dc:creator>
		<pubDate>Tue, 31 Jan 2012 12:44:42 +0000</pubDate>
		<guid isPermaLink="false">https://kejserbi.wordpress.com/?p=385#comment-1375</guid>
		<description><![CDATA[Thanks for the comments Matt

You are right, I forgot the Notched Pickaxe. Thanks for adding.

I found that Destruction scales best at the low levels, but as you approach higher levels, you will eventually need Archery to do good ranged damage. However, Archery by itself (trained to 100, which is easy) is powerful enough at later levels. With 100 in all crafting skills, you can make bows that literally do over 200 points of damage per hit). You could invest in it at later level to get another doubling and the critical hit bonus, but I am not sure it is worth it.

I did notice that Destruction flattens out at later levels and does very little damage against ancient dragons when you are in the 70-80ies. But fortunately, the skills you acquire in Destruction at earlier levels add to the damage of enchantments and makes you drain charges of weapons very slowly for one-handed weapons. So they are skill points well invested.

It may be viable to switch to Archery enchanted gear at later level, instead of the Destruction gear. This is something I will experiment with.

I agree that health/stamina is the place to put most your attribute points. But I need a little magicka to cast the high level Conjuration spells (like Storm Thrall).

I am currently tanking giants and their mammoths on Master level difficulty and three-hitting them with dual wield daggers (shields are for wimps :-).

If you can stay at range I agree there is no need for Muffle enchant - though bows only do 3x Stealth Damage. But I have found myself sneaking around inside houses a lot where the 15x dagger backstab bonus is REALLY handy.

With regards to standing stones, Atronach is my sign at the highest levels. But I do like the experience bonus stones until I get there.]]></description>
		<content:encoded><![CDATA[<p>Thanks for the comments Matt</p>
<p>You are right, I forgot the Notched Pickaxe. Thanks for adding.</p>
<p>I found that Destruction scales best at the low levels, but as you approach higher levels, you will eventually need Archery to do good ranged damage. However, Archery by itself (trained to 100, which is easy) is powerful enough at later levels. With 100 in all crafting skills, you can make bows that literally do over 200 points of damage per hit). You could invest in it at later level to get another doubling and the critical hit bonus, but I am not sure it is worth it.</p>
<p>I did notice that Destruction flattens out at later levels and does very little damage against ancient dragons when you are in the 70-80ies. But fortunately, the skills you acquire in Destruction at earlier levels add to the damage of enchantments and makes you drain charges of weapons very slowly for one-handed weapons. So they are skill points well invested.</p>
<p>It may be viable to switch to Archery enchanted gear at later level, instead of the Destruction gear. This is something I will experiment with.</p>
<p>I agree that health/stamina is the place to put most your attribute points. But I need a little magicka to cast the high level Conjuration spells (like Storm Thrall).</p>
<p>I am currently tanking giants and their mammoths on Master level difficulty and three-hitting them with dual wield daggers (shields are for wimps <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> .</p>
<p>If you can stay at range I agree there is no need for Muffle enchant &#8211; though bows only do 3x Stealth Damage. But I have found myself sneaking around inside houses a lot where the 15x dagger backstab bonus is REALLY handy.</p>
<p>With regards to standing stones, Atronach is my sign at the highest levels. But I do like the experience bonus stones until I get there.</p>
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	<item>
		<title>Comment on OT: Optimizing Skyrim by Matt Temple</title>
		<link>http://blog.kejser.org/2011/12/21/ot-optimizing-skyrim/#comment-1351</link>
		<dc:creator><![CDATA[Matt Temple]]></dc:creator>
		<pubDate>Sun, 29 Jan 2012 04:50:36 +0000</pubDate>
		<guid isPermaLink="false">https://kejserbi.wordpress.com/?p=385#comment-1351</guid>
		<description><![CDATA[You have missed the Notched Pickaxe, which increases your smithing by a further 5 points, also I&#039;m relatively sure that archery scales a lot quicker than one handed late game, so it may be worth looking into that. I am not sure however if it is more than the constant effect you are getting from your spells. However, this could be counter balanced by the reflect of damage from your heavy armour by putting no points at any time into either magicka or stamina (which is viable, i have done it on the hardest difficulty) and put all points into health. Then also enchanting your body with health and health regen. This allows you to never worry about dieing (you can literally tank a giant to death at certain points in the game). The muffle could be replaced with the fact that the majority of the time you will be a fair distance from your target. This also means that you can enchant your helm with underwater breathing, which, with becoming a werewolf (resist disease), makes up for not being an argonian. Now considering standing stones. The three that i find to blend into the build most effectively would be The atronach, lady and lord stone. With the atronach allowing you to effectively ignore 50% of the magic attacks being thrown at you (allowing you to replace your spell resistances with elemental resistances). The lady stone improving your health regen allowing you to tank better (although i believe the atronach is better). And the lord stone allowing you to get 100% magic resistance without being a Breton, as the 50 points of damage resistance doesn&#039;t do anything end game due to the fact that you can only ever resist 80% of all incoming damage, anything above that is wasted.]]></description>
		<content:encoded><![CDATA[<p>You have missed the Notched Pickaxe, which increases your smithing by a further 5 points, also I&#8217;m relatively sure that archery scales a lot quicker than one handed late game, so it may be worth looking into that. I am not sure however if it is more than the constant effect you are getting from your spells. However, this could be counter balanced by the reflect of damage from your heavy armour by putting no points at any time into either magicka or stamina (which is viable, i have done it on the hardest difficulty) and put all points into health. Then also enchanting your body with health and health regen. This allows you to never worry about dieing (you can literally tank a giant to death at certain points in the game). The muffle could be replaced with the fact that the majority of the time you will be a fair distance from your target. This also means that you can enchant your helm with underwater breathing, which, with becoming a werewolf (resist disease), makes up for not being an argonian. Now considering standing stones. The three that i find to blend into the build most effectively would be The atronach, lady and lord stone. With the atronach allowing you to effectively ignore 50% of the magic attacks being thrown at you (allowing you to replace your spell resistances with elemental resistances). The lady stone improving your health regen allowing you to tank better (although i believe the atronach is better). And the lord stone allowing you to get 100% magic resistance without being a Breton, as the 50 points of damage resistance doesn&#8217;t do anything end game due to the fact that you can only ever resist 80% of all incoming damage, anything above that is wasted.</p>
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		<title>Comment on Improving Slide Layouts&#8211; A Case Study by Marco Russo</title>
		<link>http://blog.kejser.org/2012/01/06/improving-slide-layouts-a-case-study/#comment-1323</link>
		<dc:creator><![CDATA[Marco Russo]]></dc:creator>
		<pubDate>Thu, 26 Jan 2012 05:10:21 +0000</pubDate>
		<guid isPermaLink="false">https://kejserbi.wordpress.com/?p=413#comment-1323</guid>
		<description><![CDATA[Good info, I wasn&#039;t aware of that.]]></description>
		<content:encoded><![CDATA[<p>Good info, I wasn&#8217;t aware of that.</p>
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		<title>Comment on Improving Slide Layouts&#8211; A Case Study by Thomas Kejser</title>
		<link>http://blog.kejser.org/2012/01/06/improving-slide-layouts-a-case-study/#comment-1320</link>
		<dc:creator><![CDATA[Thomas Kejser]]></dc:creator>
		<pubDate>Thu, 26 Jan 2012 00:11:33 +0000</pubDate>
		<guid isPermaLink="false">https://kejserbi.wordpress.com/?p=413#comment-1320</guid>
		<description><![CDATA[Interestingly, I ran into an article today explaning exactly WHY people find it easier to read black letter on white background than the other way around:

http://blog.tatham.oddie.com.au/2008/10/13/why-light-text-on-dark-background-is-a-bad-idea/]]></description>
		<content:encoded><![CDATA[<p>Interestingly, I ran into an article today explaning exactly WHY people find it easier to read black letter on white background than the other way around:</p>
<p><a href="http://blog.tatham.oddie.com.au/2008/10/13/why-light-text-on-dark-background-is-a-bad-idea/" rel="nofollow">http://blog.tatham.oddie.com.au/2008/10/13/why-light-text-on-dark-background-is-a-bad-idea/</a></p>
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		<title>Comment on Boosting INSERT Speed by Generating Scalable Keys by Happy New Year Update &#8211; and OOF &#171; Thomas Kejser&#039;s Database Blog</title>
		<link>http://blog.kejser.org/2011/10/05/boosting-insert-speed-by-generating-scalable-keys/#comment-1122</link>
		<dc:creator><![CDATA[Happy New Year Update &#8211; and OOF &#171; Thomas Kejser&#039;s Database Blog]]></dc:creator>
		<pubDate>Sun, 08 Jan 2012 16:17:57 +0000</pubDate>
		<guid isPermaLink="false">https://kejserbi.wordpress.com/2011/10/05/boosting-insert-speed-by-generating-scalable-keys/#comment-1122</guid>
		<description><![CDATA[[...] is pretty nice. Peak traffic is now 500 page views in a single day for the most popular post (“Boosting INSERT speed Generating Scalable Keys” in case you were [...]]]></description>
		<content:encoded><![CDATA[<p>[...] is pretty nice. Peak traffic is now 500 page views in a single day for the most popular post (“Boosting INSERT speed Generating Scalable Keys” in case you were [...]</p>
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		<title>Comment on Improving Slide Layouts&#8211; A Case Study by Thomas Kejser</title>
		<link>http://blog.kejser.org/2012/01/06/improving-slide-layouts-a-case-study/#comment-1119</link>
		<dc:creator><![CDATA[Thomas Kejser]]></dc:creator>
		<pubDate>Sat, 07 Jan 2012 09:43:25 +0000</pubDate>
		<guid isPermaLink="false">https://kejserbi.wordpress.com/?p=413#comment-1119</guid>
		<description><![CDATA[Thans for your comment Ayyappn. Could you share an example of your slides to I can get inspiration on how you get good contrast with your colour schemes please.]]></description>
		<content:encoded><![CDATA[<p>Thans for your comment Ayyappn. Could you share an example of your slides to I can get inspiration on how you get good contrast with your colour schemes please.</p>
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